

It turned out that many people thought it was a lot of fun. As an alternative take on the genre, Dig Dug examines how much fun it might be to allow the player to make his (or her) own mazes. After creating an international sensation with Pac-Man, Namco tried to cash in on other maze game concepts, but none of the succeeded quite as well as the original.
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The game featured bright colorful animation, and a catchy tune that was only heard as long as Dig Dug was still in motion. The Famicom version was re-released in Japan for the in 2004 as part of the lineup.Dig Dug is included in several, including Namco Museum Vol.Dig Dug is a fondly-remembered game from the early days of the arcades.

A Japanese version was developed by Dempa and released in 1995, bundled with. Namco released a conversion in North America only in 1992, which featured an all-new game called 'New Dig Dug' where the player must collect keys to open an exit door - this version was later included in the 1996 Japan-only compilation Namco Gallery Vol. Produced a handheld LCD tabletop game in 1983, which replaced Dig Dug's air pump with a flamethrower to accommodate for hardware limitations. In Japan, the game was ported to the in 1983, and later to the in 1984 and the Nintendo in 1985. Many of the developers were junior colleagues of creator Shigeru Yokoyama, who helped supervise the project.The first home conversion of Dig Dug was released for the in 1983, developed and published by Atari, which was followed by versions for the. Characters from the game appear throughout the series, itself based on the Dig Dug gameplay. Dig Dug is also included in many for a number of systems. It was met with a long series of sequels and spin-offs for several platforms, alongside ports for home consoles and digital storefronts. It was described as a 'strategic digging game' by Namco for its large amount of strategy used to defeat enemies, which was heavily used in the game's marketing.Upon release, Dig Dug was well-received by critics for its addictive gameplay, cute characters and strategy, and was a popular title during the. Music was composed by Yuriko Keino, becoming the first game she worked on for Namco - the short jingle made when the character moved was made when executives wanted a walking sound in the game. It ran on the arcade board.Dig Dug was programmed by Shouichi Fukatani, who worked on many of Namco's earlier arcade titles, and designed by junior colleagues of creator Shigeru Yokoyama. Controlling the titular character, the player is tasked with defeating all of the enemies in each stage, done by either inflating them with air with a pump until they pop or crushing them underneath large rocks.
